An Orbital Strategy Game
Habitat is a space-themed strategy game that places you in high orbit around a ravaged Earth far in the future. Your survival depends on your ability to sift through centuries of floating space junk to construct a sustainable base. Leading a team of engineers in salvaging operations and construction, you’ll be faced with grim choices where managing your limited resources can mean the difference between life and death. As mysterious and powerful enemies mount attacks against your habitat, you’ll learn to craft kinetic weapons and defend your stellar stronghold. As you fight, explore, and create, you may even learn the truth about the Earth’s destruction and discover the secret to humanity’s survival among the stars.
In Ongoing Development for
PC, Mac, and Linux
Created in Unity by Seattle based game developer 4gency, Habitat is currently in pre-Alpha development for PC, Mac, and Linux. A single-player sandbox exploration, construction, and destruction mode is planned for the Alpha, followed by a dynamic campaign set in Earth’s far future.
Join the Habitat Community
Habitat is counting on you! Sign up for the newsletter to get updates from the Habitat development team (including Alpha availability), visit the Dev Blog for an in-depth look at new features and planned updates, or contact us directly to share your feedback!
See you in orbit!
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Press contact: firstname.lastname@example.org
We are 4Gency
Charles CoxFounder, CEO
We were founded in 2011 by Charles, who brings a over a decade of experience spanning PC, Xbox, Playstation and Mobile as a designer, programmer and management professional.
Alex SchonerCreative Director
Alex is a designer, hyper modernist, and avid gamer of the digital age. He brings heavyweight experience from being in-house design for industry titans, as well being a design leader in Seattle.
Chris Chin3D Artist
Chris is a 3D specialist with over a decade’s worth of digital media experience and well over a dozen shipped titles across PC, console, handheld and mobile platforms.
Henry is an accomplished game programmer of over seven years, who has worked across multiple platforms and titles, specializing in gameplay and user interface development.