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AN ORBITAL WORLD

Explore a rich zero-gravity playground full of tools, weapons, and mysteries. Experience physics-driven exploration and destruction in dynamic environments where the fight for survival is never-ending.

DYNAMIC HABITATS

Craft your city out of asteroids, rockets, satellites, and a variety of stellar debris. Anything you find while combing through the Earth’s vast cloud of space junk can be combined to create your custom floating fortress.

NEW WAYS OF WAR

Face off with foes and raiders using crafted orbital weapons, junkyard-style. Fight using physics and turn everything you discover in orbit against your enemies.

A ZERO-G EMPIRE

Manage and upgrade your cities, unlock powerful new technologies, and expand your empire to create humanity’s future home among the stars.



We are 4Gency

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Charles Cox

Founder, CEO

We were founded in 2011 by Charles, who brings a over a decade of experience spanning PC, Xbox, Playstation and Mobile as a designer, programmer and management professional.

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Alex Schoner

Creative Director

Alex is a designer, hyper modernist, and avid gamer of the digital age. He brings heavyweight experience from being in-house design for industry titans, as well being a design leader in Seattle.

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Elbert Perez

Development Director

Elbert is a one-two punch of technical and creative thinking in a passionate persona and has worked on and self published more than 25 indie and AAA games since 2005.

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Chris Chin

3D Artist

Chris is a 3D specialist with over a decade’s worth of digital media experience and well over a dozen shipped titles across PC, console, handheld and mobile platforms.

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Henry Tang

Programmer

Henry is an accomplished game programmer of over seven years, who has worked across multiple platforms and titles, specializing in gameplay and user interface development.